> whoami
About me
Hi! I'm Murat Tunç — a systems-driven Game Designer who likes playful, slightly absurd mechanics and reactive worlds. I design fast, document clearly, and test relentlessly.
I've built UE5 and Unity prototypes from telekinesis combat + BT/BB enemy AI to companion-driven onboarding and clean UMG/Figma flows. On the QA side, I tested Mount & Blade II: Bannerlord at TaleWorlds, writing repro steps, triaging bugs (Plastic SCM), and collaborating with devs under real pipelines.
My work has shown up at GIST 2022, won a Witty Award (BUG Spring Jam), and a project was accepted into OGEM's incubation. I'm currently doing a Master's in Computer Science at VIZJA University in Warsaw, and I'm always up for smart teams, sharp feedback, and delightfully strange ideas.
If you enjoy reactive systems, readable first sessions, and the occasional sock puppet cameo — we'll get along great.

Experience
Lizard Simulator (Steam) — Co-Developer, 2026
Co-developed with one other dev; I owned concept, publishing and marketing. The Next Fest demo passed 1,600 installs.
TaleWorlds Entertainment — QA Tester Intern, Jul–Sep 2024
Gameplay testing for Mount & Blade II: Bannerlord, manual and automated; reproduced and verified bug fixes with developers via Plastic SCM; performance reports and test case updates.
Cultic Games — QA Tester Intern, Nov 2022–Jan 2023
Late-stage testing; documented bugs, glitches and inconsistencies with actionable feedback to the QA team.
Bahçeşehir University — Faculty Assistant, Apr–Aug 2022
Tracked faculty events and managed social media content.
BUG ZONE — Founding Member, Dec 2022–Feb 2024
Student game community: organized on-campus & online events, managed content & community.
Education
- VIZJA University — MA, Computer Science (2026 – present), Warsaw
- Futuregames Warsaw — Game Design (2025 – 2026)
- Bahçeşehir University — BA, Digital Game Design (2021 – 2025), Istanbul. 17 game jams (incl. 4 BAU Game Jams); student assistant on 5.
Achievements
- ★ Lizard Simulator (2026): 1,600+ demo installs at Steam Next Fest
- ★ DEVHELL (2022): Showcased at GIST; Witty Award at BUG Spring Jam
- ★ Free Guy (2023): Mağara Jam finalist (Top 15)
- ★ Asea's Paracosm (2024): Accepted into OGEM incubation
Languages
- English — professional working proficiency
- Turkish — native
Skills
Game Design
- Core loop
- System design
- Encounter/level pacing
- Balancing
- Onboarding
Prototyping
- Unreal Engine 5 Blueprints
- Unity C#
- Graybox → playtest cycles
QA
- Manual & automated testing
- Bug repro
- Test cases
- Plastic SCM
Publishing
- Steam store page
- Trailers & screenshots
- Steam Next Fest
- Build uploads
Tools
- UE5
- Unity
- Figma
- Articy
- Photoshop
- Blender (basic)
- Git
- Trello/ClickUp
- Confluence/Notion