> role: game_designer
Selected work

01Physics sandbox · 2026
Lizard Simulator
Co-Developer · team of 2
- challenge →
- A sandbox has to hook players and streamers within seconds.
- what i did →
- Clip-first scope: every system had to make a funny 10-second moment on its own. I owned the concept, the Steam page, and the Next Fest launch.
- result →
- 1,600+ demo installs and ~320 wishlists at Steam Next Fest.

02Comedy-FPS · 2025
Demon's Motel
Game Designer · team of 6
- challenge →
- Players needed to find objectives without soft-locks or a cluttered HUD.
- what i did →
- Built Narrative Companion callouts (Articy → Blueprint state flags) and a Hint Ladder, with a minimal HUD.
- result →
- Playtesters completed the core loop without outside help; objective discovery rose significantly.

03Narrative-driven, puzzle · 2023
Free Guy
Game Designer · team of 5
- challenge →
- 72 hours, five people, and a branching meta narrative that had to work on the first build.
- what i did →
- Made a Figma board the single source of truth: nodes, conditions, state flags, and handoff notes for the programmer.
- result →
- Mağara Jam finalist (Top 15); handoff stayed fast and stable under time pressure.

04Asymmetric co-op · 2026
Overbrewed
Game Designer · team of 12
- challenge →
- Two players with different roles have to learn a shop they can't run alone.
- what i did →
- Designed and wrote the in-world posters and player guides for both roles, built the burning-text UI effect, and cut the trailer.
- result →
- Shipped as a playable LAN prototype on itch.io (June 2026).
Archive
Earlier and closed projects — kept for their design thinking.

Asea's Paracosm
Game Director · team of 6
Narrative puzzle concept about identity and loss — OGEM incubation.
2024

DEVHELL
Game Designer · team of 4
Escape the game engine you're building — Witty Award, shown at GIST 2022.
★ Witty Award Winner — BUG Spring Jam 20222022★ Witty Award Winner — BUG Spring Jam 2022

Game Jams
17 jams
Quick snapshots from 48–72h jams.
2021–2025