> role: game_designer + qa
Murat Tunç
a.k.a. plagven
I design playful, surreal mechanics and ship them.
Warsaw · Open to part-time QA & design roles

- 1,600+ installs
- ~320 wishlists
- Steam Next Fest · June 2026
> select_door
Who's hiring?
> featured
Selected work

Lizard Simulator
Co-Developer · team of 2
- challenge →
- A sandbox has to hook players and streamers within seconds.
- what i did →
- Clip-first scope: every system had to make a funny 10-second moment on its own. I owned the concept, the Steam page, and the Next Fest launch.
- result →
- 1,600+ demo installs and ~320 wishlists at Steam Next Fest.

Demon's Motel
Game Designer · team of 6
- challenge →
- Players needed to find objectives without soft-locks or a cluttered HUD.
- what i did →
- Built Narrative Companion callouts (Articy → Blueprint state flags) and a Hint Ladder, with a minimal HUD.
- result →
- Playtesters completed the core loop without outside help; objective discovery rose significantly.

Free Guy
Game Designer · team of 5
- challenge →
- 72 hours, five people, and a branching meta narrative that had to work on the first build.
- what i did →
- Made a Figma board the single source of truth: nodes, conditions, state flags, and handoff notes for the programmer.
- result →
- Mağara Jam finalist (Top 15); handoff stayed fast and stable under time pressure.

Overbrewed
Game Designer · team of 12
- challenge →
- Two players with different roles have to learn a shop they can't run alone.
- what i did →
- Designed and wrote the in-world posters and player guides for both roles, built the burning-text UI effect, and cut the trailer.
- result →
- Shipped as a playable LAN prototype on itch.io (June 2026).
> about
Hi, I'm Plagven
I'm Murat Tunç, a game designer and QA tester based in Warsaw, working under the name Plagven. I design playful, surreal mechanics and ship them — most recently Lizard Simulator, a physics-based sandbox in Unreal Engine 5, whose Steam Next Fest demo passed 1,600 downloads.
I did QA internships at TaleWorlds Entertainment and Cultic Games, testing PC titles at scale. BA in Digital Game Design from Bahçeşehir University; MA in Computer Science at VIZJA University since October 2026.
Open to QA and design roles, freelance gigs, and strange collaborations.