← all work
Free Guy
72-hour meta narrative jam game — Mağara Jam finalist.
- challenge →
- 72 hours, five people, and a branching meta narrative that had to work on the first build.
- what i did →
- Made a Figma board the single source of truth: nodes, conditions, state flags, and handoff notes for the programmer.
- result →
- Mağara Jam finalist (Top 15); handoff stayed fast and stable under time pressure.
- project type
- Game Jam Project
- role
- Game Designer
- team
- 5 (Designer, 2 Programmers, Artist, Lighting and Sound)
- scope
- Jam prototype • Engine: GameMaker • Duration: 72 h • Status: Finalist
★ Mağara Jam finalist (Top 15)
72-hour jam prototype with meta beats. I designed the dialogue + interaction flow on paper and then built the Figma board that the programmer implemented.
Think Stanley Parable narration with Inscryption-style meta turns.
My contributions
- Owned dialogue/interaction flow: paper sketches → structured Figma nodes/conditions/state flags (source of truth).
- Scoped the core loop + meta beats; wrote jam-friendly micro-copy to steer attention.
- Coordinated handoff to implementation (frame IDs, trigger notes, acceptance criteria); tracked changes during the jam.
- Kept a 27-page design notebook (goals, loop sketches, branches/guardrails, iteration log); selected scans below.
Design notes
- Onboarding: teach-by-doing; first prompt appears after a short idle delay.
- Guardrails: state gates prevent dead ends; hints escalate subtle → explicit.
- Process: paper → Figma → build check → copy tweaks; decisions recorded on the board.
Results & learnings
- Mağara Jam finalist (Top 15); clear specs made handoff fast and stable under time pressure.
Gallery
Work space with sketch and Figma
Cinematic flow
Act 1 flow
Act 2 flow
Ending act
Sketch scan
Sketch scan